Source Job

Europe

  • Maintain artistic direction and quality while producing high-quality environment assets and props.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Participate in reviews, adapt to feedback, and collaborate with leads and peers to improve visual quality.

3D Modeling Maya ZBrush Unreal Engine

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Canada 4w PTO

  • Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
  • Collaborate with art direction and level design to create optimized, compelling 3D environments.
  • Maintain production pipelines, provide feedback, and ensure technical consistency across assets.

People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.