Source Job

Poland

  • Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
  • Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.

Unreal Engine Blueprints UI Design UX Design

14 jobs similar to Technical UI/UX Designer

Jobs ranked by similarity.

US

  • Implement static and animated user interfaces that are intuitive and engaging.
  • Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
  • Collaborate with cross-functional teams to deliver polished, scalable UI solutions.

The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.

$185,000–$230,000/yr
Global Unlimited PTO

  • Own end-to-end UX for an upcoming title, from player journeys to information architecture.
  • Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
  • Set the craft bar by building UX/UI standards and mentoring other designers.

Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.

Global

  • Design complete UI/UX solutions for game features, from user flows to polished interfaces.
  • Implement and assemble interfaces in Unity, including layouts, animations, and responsive behavior.
  • Collaborate with game designers and developers to ensure a consistent player experience across core and meta systems.

HyperHug is an international game development studio specializing in the shooter genre. They develop Oxide: Survival Island, a mobile multiplayer survival shooter, with a remote team based around the world.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

$81,000–$137,000/yr
US

  • Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
  • Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
  • Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.

Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.

$80,000–$100,000/yr
Canada

  • Prototype, develop, and iterate on gameplay content, including game flow, interactive objects, player abilities, and scripted events.
  • Implement and refine gameplay mechanics while ensuring they align with creative goals and technical requirements.
  • Collaborate with designers, artists, and engineers to improve content implementation and resolve gameplay issues through debugging and testing.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They focus on objective and fair application review processes.

Canada 4w PTO

  • Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
  • Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
  • Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.

UK 5w PTO

  • Create a range of 2D UI assets, including iconography, representations of the game world, and in-world branding to support consistent visual presentation.
  • Collaborate with UI/UX, brand, art, and engineering teams to ensure brand harmony and authenticity across the UI.
  • Maintain documentation to track the status of work in and outside the game.

Media Molecule is a Guildford-based game developer and part of the PlayStation Studios group, known for award-winning games like LittleBigPlanet, Tearaway, and Dreams. The team is creative and collaborative, working on an exciting new project.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

Global

  • Design intuitive and visually appealing game interfaces, UX flows, and interaction systems from concept to implementation.
  • Create wireframes, user flows, prototypes, and high-fidelity mockups that translate gameplay concepts into effective player experiences.
  • Develop in-game UI elements including HUDs, menus, pop-ups, icons, and other interface components.

The company is a mobile gaming studio creating engaging experiences for millions of players worldwide. It fosters a supportive, trust-driven culture that encourages autonomy, innovation, and continuous professional growth.

Global

  • Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
  • Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
  • Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.

HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.

North America Unlimited PTO

  • Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
  • Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.

Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.

Canada

  • Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
  • Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
  • Establish engineering best practices, including code review, debugging, profiling, and technical planning.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.