Implement static and animated user interfaces that are intuitive and engaging.
Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
Collaborate with cross-functional teams to deliver polished, scalable UI solutions.
The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.
Own end-to-end UX for an upcoming title, from player journeys to information architecture.
Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
Set the craft bar by building UX/UI standards and mentoring other designers.
Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.
Design complete UI/UX solutions for game features, from user flows to polished interfaces.
Implement and assemble interfaces in Unity, including layouts, animations, and responsive behavior.
Collaborate with game designers and developers to ensure a consistent player experience across core and meta systems.
HyperHug is an international game development studio specializing in the shooter genre. They develop Oxide: Survival Island, a mobile multiplayer survival shooter, with a remote team based around the world.
Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.
Create a range of 2D UI assets, including iconography, representations of the game world, and in-world branding to support consistent visual presentation.
Collaborate with UI/UX, brand, art, and engineering teams to ensure brand harmony and authenticity across the UI.
Maintain documentation to track the status of work in and outside the game.
Media Molecule is a Guildford-based game developer and part of the PlayStation Studios group, known for award-winning games like LittleBigPlanet, Tearaway, and Dreams. The team is creative and collaborative, working on an exciting new project.
Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.
We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.
Design intuitive and visually appealing game interfaces, UX flows, and interaction systems from concept to implementation.
Create wireframes, user flows, prototypes, and high-fidelity mockups that translate gameplay concepts into effective player experiences.
Develop in-game UI elements including HUDs, menus, pop-ups, icons, and other interface components.
The company is a mobile gaming studio creating engaging experiences for millions of players worldwide. It fosters a supportive, trust-driven culture that encourages autonomy, innovation, and continuous professional growth.
Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.
HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.
Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.
Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.
Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
Establish engineering best practices, including code review, debugging, profiling, and technical planning.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.