Source Job

UK

  • Licence existing 3D assets from archives and prepare them for AI training data.
  • Apply technical processing including rendering, layering, and scene variations.
  • Collaborate on improving AI video generation models with controllability for creators.

Unreal Engine Unity Houdini Maya Blender

9 jobs similar to Game Development / Environment Artist

Jobs ranked by similarity.

Global

  • Licence existing VFX assets from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Make variations to scenes and re-render as needed for the project.

Prolific is building the largest pool of quality human data in the world. With over 35,000 AI developers and researchers using our platform, we are focused on ethically sourced human data to improve AI systems.

Global

  • Licence existing works from your personal or studio archives for a flat fee
  • Perform technical processing including rendering, layering, and preparing files to Prolific's specifications
  • In some cases, make variations to scenes and re-render as needed

Prolific is building the world's largest pool of quality human data for AI developers, researchers, and organizations. With over 35,000 clients and a global network of participants, it offers flexible, remote opportunities to shape the future of AI.

Canada 4w PTO

  • Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
  • Collaborate with art direction and level design to create optimized, compelling 3D environments.
  • Maintain production pipelines, provide feedback, and ensure technical consistency across assets.

People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.

Global

  • Utilize generative art tools and Adobe Suite to design UI elements, game layouts, and wireframes.
  • Develop and maintain consistent brand theming across all game assets.
  • Collaborate with art teams to integrate AI-generated art into projects and explore new AI models.

Moon Active is a leading global mobile game developer entertaining millions worldwide. They have an innovative culture with a focus on art and gaming.

Europe

  • Maintain artistic direction and quality while producing high-quality environment assets and props.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Participate in reviews, adapt to feedback, and collaborate with leads and peers to improve visual quality.

People Can Fly is a leading independent AAA game development studio known for titles like Painkiller, Bulletstorm, and Gears of War: Judgment. The company employs hundreds of talented individuals across offices in Poland, the UK, Ireland, the US, and Canada, fostering a collaborative and creative culture focused on pushing the boundaries of game development.

US Canada Unlimited PTO

  • Architect and own asset pipelines end-to-end for multi-sensor simulation stack.
  • Design schemas, formats, and storage for a heterogeneous asset library.
  • Integrate cutting-edge research into the pipeline and collaborate with autonomy teams.

Waabi is the leader in Physical AI, developing autonomous transportation technology for commercial trucks and robotaxis. The company is backed by world leaders in AI, automotive, and deep tech, with a growing team that values diversity and innovation.

Global

  • Support concepts through all stages of production, preparing materials for handoff to 3D, and providing direction for animation and VFX.
  • Create concepts for weapon skins, including upgradeable skins and progression lines (~80% of tasks).
  • Develop concepts for armor and gear skins (~20% of tasks).

HyperHug is an international game development studio specializing in the shooter genre. Our talented team works remotely from around the world and is developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.

Canada

  • Collaborate with design, art, engineering, and production to implement gameplay features and technical systems across platforms.
  • Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
  • Support artists and designers across animation, materials, FX, UI, and gameplay systems while creating clear documentation.

Blackbird Interactive is a creative-fueled, independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible arrangements, fostering a collaborative culture for top talent.

US

  • Design, develop, and deploy ML models for object detection, scene understanding, and 3D asset placement
  • Train and fine-tune models on 3D datasets to generate realistic visualizations while preserving image fidelity
  • Collaborate with graphics and full-stack teams to integrate AI models into the product pipeline

Homekynd builds the spatial intelligence layer for enterprise retail, transforming photos into 3D room models for immersive furniture visualization. We are a remote-first team on a fast build timeline, seeking engineers who want real ownership over hard problems.