Insomniac Games
4 open remote positions
(4 of 4 jobs with salary data)
Salary Distribution✨ Benefits Overview (4 of 4 jobs list additional benefits)
The Gameplay Programming Manager is responsible for directing and managing a team of programmers and Lead programmers to design and develop gameplay features and systems for a large component of a single game, ensuring the quality of engineering, accuracy and timeliness of deliverables, and well-being of employees through coaching, performance evaluations, and career development support.
Oversee the quality and performance of game assets developed by external vendors, acting as the first line of quality visual solutions for external teams. You will review and guide the creation of props and hard surface assets, ensuring they meet the high visual and technical standards of next-gen AAA titles. This role requires a keen eye for detail, strong communication skills, and the ability to polish or create assets when needed.
In this role, the Motion Capture Talent Specialist is responsible for defining, tracking, preparing for, and enabling on time delivery of content for each motion capture shoot. Create, modify, and maintain motion capture schedules within the cinematics team. Acts as a liaison with external vendors, outsourcing partners, motion capture specialists and talent.
In this role, the Senior Animator is responsible for the realization of complete and sophisticated character performances for both real-time and cinematic delivery, achieved through leading partners in the creation of high-quality animation and in active collaboration with animators, designers and programmers. The ability to directly create high quality animation performances is also expected.