Create high-quality gameplay animation and implement it in Unreal Engine, collaborating with design to craft compelling player experiences.
Assume ownership of broad character animation deliverables including locomotion, abilities, and interactions.
Mentor other animators on style and implementation, and document workflows to maintain quality bars.
teamLFG, part of PlayStation, creates games that bond players into deeply invested communities with comedic, lighthearted characters. The team is a fun, diverse, cross-discipline group devoted to building a new universe from scratch on a new franchise.
Develop, test, and maintain animation systems in collaboration with animators and game programmers.
Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.
Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
Self-manage timeboxes, improve animation pipelines, and mentor junior team members.
Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.
Create 3D animations for characters and mechanisms using Maya, 3D Max, or similar software.
Work with rigging and animation in both 2D and 3D for diverse game projects.
Collaborate remotely with the team and contribute to a portfolio of mobile hypercasuals to PC games.
Arrible develops games from scratch, including in-house game design, architecture, and art. The team works remotely with a friendly culture built on trust, no micromanagement, and quarterly corporate events.
Create high-quality animations for characters, creatures, and gameplay assets in Unreal Engine.
Collaborate with art, design, narrative, and engineering teams to ensure expressive and responsive animations.
Mentor junior animators and contribute to improving animation pipelines and workflows.
They develop major game projects with a focus on creating memorable interactive experiences. The company has a globally distributed, remote team that values creativity, collaboration, and continuous improvement.
Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.
Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.