Collaborate with internal team members and studio stakeholders to prototype and harden character creation tools for contemporary development workflows.
Write, maintain, and customize internal tools and workflows for character rigging, animation, and game engine integration.
Build and maintain technical documentation and participate in internal demonstrations and conferences with travel required.
Sony Interactive Entertainment (SIE) is the subsidiary behind the PlayStation brand, delivering cutting-edge hardware and network services to over 100 million people. SIE fosters an inclusive environment that empowers employees and embraces diversity, part of the Sony Group Corporation's legacy of innovation.
Author effective FACS shapes for human and non-human characters and collaborate on rigs for high-fidelity facial performances.
Participate in facial research & development, sculpts shapes using deformers and tools, and authors photorealistic rigs based on FACS.
Contribute to automated tools and workflows, ingest 3rd party facial rigs, and process 3D/4D scan data.
Insomniac Games develops cutting-edge video games with high-fidelity facial animations. They are a studio within Sony Interactive Entertainment, focused on collaboration and innovation in character technology.
Create and deliver high-quality 3D assets including environments, houses, props, and gameplay content for a large-scale Roblox experience.
Review work of other artists, provide actionable feedback, and ensure visual and technical quality standards are met.
Collaborate with art leads, designers, and engineers to optimize assets for real-time performance and maintain consistent art direction.
Our partner develops a large-scale, continuously evolving Roblox experience called Brookhaven. They operate with a remote-first culture and offer a collaborative environment for creative professionals.
Own and maintain the end-to-end art pipeline from content creation through engine implementation.
Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
Develop tools, automation systems, and workflows that improve artist productivity and content scalability.
BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.
Create realistic, mobile-optimized VFX, including effects for weapon skins.
Develop effect concepts based on provided themes, models, and animations.
Own the full VFX pipeline from concept to integration.
We are an international game development studio specializing in the shooter genre. We are a remote-first team with a passionate, supportive culture that values creativity and ownership.
Establish and maintain production and software pipelines, meeting deadlines with the Lead.
Create high-quality rigs and skinning for characters, creatures, and props in Maya.
Collaborate with modelers and animators to ensure smooth asset delivery.
People Can Fly is a leading independent AAA game development studio founded in 2002, known for shooters like Painkiller, Bulletstorm, and Outriders. With hundreds of employees across offices in Poland, the UK, Ireland, the US, and Canada, plus remote staff worldwide, our culture is creative, passionate, and collaborative.
License existing 3D assets and scenes from your personal or studio archives for a flat fee.
Perform technical processing including rendering, layering, and preparing files to data specifications.
Occasionally create variations of scenes and re-render them for AI training data.
Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.
Produce high-quality renders for in-game experiences and marketing campaigns.
Collaborate with the Art Lead to develop concepts, refine assets, and maintain visual identity.
Experiment with composition, lighting, and visual storytelling to elevate game artwork.
This partner company is a global, fully remote art team creating visual experiences for a major Roblox automotive game. They offer an inclusive, equal-opportunity work environment with an international distributed team.
Create stunning 2D and 3D visual effects using Unreal Engine to enhance game characters, environments, and props.
Collaborate with Creative Director and Art Directors to shape VFX direction that supports game feel and mechanics.
Build and improve VFX workflows and tools, ensuring high-quality stylized effects and reusable systems.
Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. They have built a world-class team of game-makers bursting with creativity, balancing candor with compassion.
Create high-quality renders for in-game and marketing art for Driving Empire, working closely with the Art Lead.
Execute against the game's art direction and defined pipelines, ensuring timely delivery of assets.
Bring strong creative instincts to evolve visual style and capture trends in cars, sports, and internet culture.
Voldex is a leading gaming company focused on Roblox, home to several of the platform's top games like Brookhaven and Driving Empire. With over 160 million monthly active players and 95+ remote team members globally, they foster a remote-first culture and value creativity and collaboration.
Lead and mentor a team of lighting artists, establishing lighting standards and workflows for AAA game development.
Collaborate with art, design, and engineering teams to execute visual direction using Unreal Engine 5, Lumen, and Sequencer.
Drive continuous improvement in lighting pipelines and techniques to enhance quality and production efficiency.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. It uses technology to streamline recruitment and focuses on equal opportunity and inclusivity.
Collaborate with animators, artists, designers, and engineers to create polished in-game animations and cinematics.
Translate storyboards and creative direction into expressive, high-quality 3D animation.
Own assigned animation deliverables while managing priorities, milestones, and consistency across the project.
They are a game development studio working on a fast-growing, ambitious game franchise. Their collaborative team environment fosters creativity and high-quality animation work.
Create and implement high-quality real-time lighting across gameplay environments and cinematics using Unreal Engine 5.
Establish lighting standards, workflows, and best practices while working extensively with Lumen and MegaLights.
Collaborate closely with Art Director and engineering teams to ensure lighting supports artistic direction, gameplay readability, and performance targets.
BulletFarm is an independent AAA game studio backed by GreaterThan Group, focusing on creating high-quality gaming experiences. It operates as a remote-first, small senior team with a collaborative and flexible culture.
Develop and maintain animation systems for quadruped characters in Unreal Engine, including Control Rig, IK/FK, and Animation Blueprints.
Set up realistic quadruped locomotion and procedural animation systems for networked multiplayer gameplay.
Collaborate with animators, designers, and programmers to optimize performance and fix blending and retargeting artifacts.
We are a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. We have helped over 1,500 game developers and foster a supportive culture focused on professional growth and the transformative power of play.
Create and integrate AAA-quality scripted animations in Unreal Engine 5, using motion capture and hand-key techniques.
Collaborate with animators, engineers, and designers to keep narrative moments cohesive with cinematics and gameplay.
Troubleshoot animation, rigging, and pipeline issues while helping establish standard methodologies.
That's No Moon is an independent studio of storytellers and game-makers creating narrative-driven AAA experiences. The team is diverse, collaborative, and focused on creativity, inclusion, and responsible production practices.
Create visually compelling 2D and 3D visual effects in Unreal Engine to support the project's artistic vision and stylized aesthetic.
Collaborate with creative and design leadership to define how VFX contribute to game feel, readability, and character identity.
Take ownership of complex VFX and rendering challenges while developing reusable workflows, tools, and best practices.
The partner company is developing an ambitious new game world with a focus on stylized visual effects. The team is collaborative and player-focused, with a remote-friendly culture.