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Responsibilities:

  • Establish and maintain production and software pipelines, collaborating with the Lead to meet deadlines.
  • Create high-quality rigging and skinning for characters, creatures, and props in Maya.
  • Implement cloth, physics, and hair setups, and develop retargeting tools.

Qualifications:

  • 5+ years in Technical Animation, with at least 2 shipped titles.
  • Expert in Maya rigging/skinning, strong Python, and knowledge of Houdini.
  • Excellent communication and problem-solving skills.

Benefits:

  • 100% paid benefits, including medical and dental coverage.
  • 4% RRSP matching, 20 vacation days, and 5 sick days.
  • Free virtual health and mental well-being sessions.

People Can Fly

People Can Fly is a leading independent AAA game development studio founded in 2002, known for shooters like Painkiller, Bulletstorm, and Outriders. With hundreds of employees across offices in Poland, the UK, Ireland, the US, and Canada, plus remote staff worldwide, our culture is creative, passionate, and collaborative.

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