Create and implement high-quality real-time lighting across gameplay environments and cinematics using Unreal Engine 5.
Establish lighting standards, workflows, and best practices while working extensively with Lumen and MegaLights.
Collaborate closely with Art Director and engineering teams to ensure lighting supports artistic direction, gameplay readability, and performance targets.
Lead and mentor a team of lighting artists, establishing lighting standards and workflows for AAA game development.
Collaborate with art, design, and engineering teams to execute visual direction using Unreal Engine 5, Lumen, and Sequencer.
Drive continuous improvement in lighting pipelines and techniques to enhance quality and production efficiency.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. It uses technology to streamline recruitment and focuses on equal opportunity and inclusivity.
Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.
Own and maintain the end-to-end art pipeline from content creation through engine implementation.
Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
Develop tools, automation systems, and workflows that improve artist productivity and content scalability.
BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.
Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
Collaborate with game design, art, engineering, audio, and production to implement content.
Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.
This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.