Source Job

$130,000–$150,000/yr
US Canada Unlimited PTO

  • Create and implement high-quality real-time lighting across gameplay environments and cinematics using Unreal Engine 5.
  • Establish lighting standards, workflows, and best practices while working extensively with Lumen and MegaLights.
  • Collaborate closely with Art Director and engineering teams to ensure lighting supports artistic direction, gameplay readability, and performance targets.

Unreal Engine 5

7 jobs similar to Senior Lighting Artist

Jobs ranked by similarity.

Canada

  • Lead and mentor a team of lighting artists, establishing lighting standards and workflows for AAA game development.
  • Collaborate with art, design, and engineering teams to execute visual direction using Unreal Engine 5, Lumen, and Sequencer.
  • Drive continuous improvement in lighting pipelines and techniques to enhance quality and production efficiency.

Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. It uses technology to streamline recruitment and focuses on equal opportunity and inclusivity.

Canada 4w PTO

  • Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
  • Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
  • Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.

$152,000–$175,000/yr
US Canada Unlimited PTO

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.

BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.

Canada 4w PTO

  • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
  • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
  • Collaborate with multiple disciplines to solve artistic and technical challenges.

They create high-quality AAA game environments. They offer a fully remote work environment with a global team of passionate creative professionals.

$85,100–$110,630/yr
Canada

  • Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
  • Collaborate with game design, art, engineering, audio, and production to implement content.
  • Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.

This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.