Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.
Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
Collaborate with art direction and level design to create optimized, compelling 3D environments.
Maintain production pipelines, provide feedback, and ensure technical consistency across assets.
People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.
Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
Collaborate with game design, art, engineering, audio, and production to implement content.
Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.
This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.
Implement static and animated user interfaces that are intuitive and engaging.
Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
Collaborate with cross-functional teams to deliver polished, scalable UI solutions.
The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.
Create high-quality animations for characters, creatures, and gameplay assets in Unreal Engine.
Collaborate with art, design, narrative, and engineering teams to ensure expressive and responsive animations.
Mentor junior animators and contribute to improving animation pipelines and workflows.
They develop major game projects with a focus on creating memorable interactive experiences. The company has a globally distributed, remote team that values creativity, collaboration, and continuous improvement.
Maintain artistic direction and quality while producing high-quality environment assets and props.
Produce work within specifications and maintain workflow pipelines within given deadlines.
Participate in reviews, adapt to feedback, and collaborate with leads and peers to improve visual quality.
People Can Fly is a leading independent AAA game development studio known for titles like Painkiller, Bulletstorm, and Gears of War: Judgment. The company employs hundreds of talented individuals across offices in Poland, the UK, Ireland, the US, and Canada, fostering a collaborative and creative culture focused on pushing the boundaries of game development.
Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Participate in meetings with project development teams to discuss ongoing work and identify opportunities for improvement.
Contribute to the creation of prototypes and the development of new features.
Program robust systems and high-quality code to meet technical and design requirements.
Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience. They bring together hundreds of passionate talents to create unforgettable games across all platforms, fostering a close-knit, caring, and inclusive culture.
Develop, test, and maintain animation systems in collaboration with animators and game programmers.
Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.
Licence existing works from your personal or studio archives for a flat fee
Perform technical processing including rendering, layering, and preparing files to Prolific's specifications
In some cases, make variations to scenes and re-render as needed
Prolific is building the world's largest pool of quality human data for AI developers, researchers, and organizations. With over 35,000 clients and a global network of participants, it offers flexible, remote opportunities to shape the future of AI.
Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.
Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.
Licence existing 3D assets from archives and prepare them for AI training data.
Apply technical processing including rendering, layering, and scene variations.
Collaborate on improving AI video generation models with controllability for creators.
Prolific builds the largest pool of quality human data for AI development, used by over 35,000 developers and researchers. They focus on ethical data collection to integrate diverse human perspectives into advancing AI systems.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Define and build levels, iterating based on feedback from testing and teams.
Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.
People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.
Create 3D animations for characters and mechanisms using Maya, 3D Max, or similar software.
Work with rigging and animation in both 2D and 3D for diverse game projects.
Collaborate remotely with the team and contribute to a portfolio of mobile hypercasuals to PC games.
Arrible develops games from scratch, including in-house game design, architecture, and art. The team works remotely with a friendly culture built on trust, no micromanagement, and quarterly corporate events.