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Role Overview:

  • Block and build levels with a willingness to repeat them intensively, testing and implementing feedback.
  • Collaborate with visual/meshing and design/coder teams to create maps that are as fun as possible.
  • Take full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.

Qualifications:

  • Typically 3+ years of professional level design experience and shipped AAA title experience.
  • Knowledge of Maya, 3DS Max or similar 3D package; familiarity with visual scripting.
  • Experience with bug-tracking tools (preferably JIRA) and strong communication skills in English.

What We Offer:

  • Benefit package 100% paid by PCF, including medical, dental, and mental health coverage.
  • 20 paid vacation days, 5 paid sick days, and a paid week off during Winter Holidays.
  • 4% RRSP matching before tax deductions, 100% vested from day one.

People Can Fly

People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.

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