Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
Collaborate with game design, art, engineering, audio, and production to implement content.
Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.
This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.
Create fun and challenging levels for new puzzle games, ensuring engaging gameplay throughout.
Balance the difficulty curve across levels for smooth and rewarding player progression.
Contribute to improving the level editor to enhance workflow efficiency and creativity.
Joyteractive is a leading mobile game developer and publisher specializing in puzzle games. With a team of 50+ professionals, we are a top performer in the Cryptogram and word game niches, aiming to dominate the puzzle world.
Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.
Craft unique open-world spaces and quests enhancing gameplay and player experience.
Collaborate with cross-functional teams to prototype, iterate, and polish compelling quests.
Own content from feedback to final polish, solving creative and technical challenges.
Demiurge Studios is a game development studio that creates original titles and provides co-development services to industry leaders. With over 20 years of experience and teams across North America, the studio fosters a collaborative and inclusive culture.
Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
Collaborate with art direction and level design to create optimized, compelling 3D environments.
Maintain production pipelines, provide feedback, and ensure technical consistency across assets.
People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.
Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.