Source Job

Canada 4w PTO

  • Define and build levels, iterating based on feedback from testing and teams.
  • Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
  • Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.

Level Design Maya JIRA

8 jobs similar to Level Designer

Jobs ranked by similarity.

$85,100–$110,630/yr
Canada

  • Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
  • Collaborate with game design, art, engineering, audio, and production to implement content.
  • Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.

This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.

Global 5w PTO

  • Create fun and challenging levels for new puzzle games, ensuring engaging gameplay throughout.
  • Balance the difficulty curve across levels for smooth and rewarding player progression.
  • Contribute to improving the level editor to enhance workflow efficiency and creativity.

Joyteractive is a leading mobile game developer and publisher specializing in puzzle games. With a team of 50+ professionals, we are a top performer in the Cryptogram and word game niches, aiming to dominate the puzzle world.

Canada 4w PTO

  • Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
  • Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
  • Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.

Canada 4w PTO

  • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
  • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
  • Collaborate with multiple disciplines to solve artistic and technical challenges.

They create high-quality AAA game environments. They offer a fully remote work environment with a global team of passionate creative professionals.

  • Craft unique open-world spaces and quests enhancing gameplay and player experience.
  • Collaborate with cross-functional teams to prototype, iterate, and polish compelling quests.
  • Own content from feedback to final polish, solving creative and technical challenges.

Demiurge Studios is a game development studio that creates original titles and provides co-development services to industry leaders. With over 20 years of experience and teams across North America, the studio fosters a collaborative and inclusive culture.

Canada 4w PTO

  • Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
  • Collaborate with art direction and level design to create optimized, compelling 3D environments.
  • Maintain production pipelines, provide feedback, and ensure technical consistency across assets.

People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.

Poland

  • Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
  • Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

$80,000–$100,000/yr
Canada

  • Prototype, develop, and iterate on gameplay content, including game flow, interactive objects, player abilities, and scripted events.
  • Implement and refine gameplay mechanics while ensuring they align with creative goals and technical requirements.
  • Collaborate with designers, artists, and engineers to improve content implementation and resolve gameplay issues through debugging and testing.

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