Source Job

  • Craft unique open-world spaces and quests enhancing gameplay and player experience.
  • Collaborate with cross-functional teams to prototype, iterate, and polish compelling quests.
  • Own content from feedback to final polish, solving creative and technical challenges.

Unreal Engine 5 Blueprints Level Design

11 jobs similar to Quest Designer - Open World Action RPG

Jobs ranked by similarity.

$85,100–$110,630/yr
Canada

  • Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
  • Collaborate with game design, art, engineering, audio, and production to implement content.
  • Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.

This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.

$80,000–$100,000/yr
Canada

  • Prototype, implement, and iterate on gameplay systems, investigative mechanics, and narrative events using Unreal Engine 5.
  • Collaborate with design, narrative, art, and audio teams to bring interactive storytelling and player choices to life.
  • Troubleshoot gameplay and scripting issues, and estimate work to support successful milestone delivery.

Blackbird Interactive is an independent game studio focused on creative, future-driven projects across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, and it employs industry talent working on world-class IPs and original creations.

$80,000–$100,000/yr
Canada

  • Prototype, develop, and iterate on gameplay content, including game flow, interactive objects, player abilities, and scripted events.
  • Implement and refine gameplay mechanics while ensuring they align with creative goals and technical requirements.
  • Collaborate with designers, artists, and engineers to improve content implementation and resolve gameplay issues through debugging and testing.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They focus on objective and fair application review processes.

Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.

$140,000–$160,000/yr
Canada

  • Define and champion the creative vision for a narrative-driven investigative storytelling game, ensuring cohesive and emotionally engaging player experiences.
  • Lead, mentor, and support the design team while collaborating closely with engineering, art, and production to align creative ambition with scope and schedule.
  • Contribute hands-on to writing, gameplay design, prototyping, and content development, helping unblock the team and drive key features through critical milestones.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace, offering flexible work arrangements.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

$185,000–$230,000/yr
Global Unlimited PTO

  • Own end-to-end UX for an upcoming title, from player journeys to information architecture.
  • Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
  • Set the craft bar by building UX/UI standards and mentoring other designers.

Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.

Poland

  • Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
  • Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Canada 4w PTO

  • Define and build levels, iterating based on feedback from testing and teams.
  • Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
  • Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.

People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.

North America Unlimited PTO

  • Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
  • Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.

Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.