Remote Design Jobs · Level Design

Job listings

  • Design and construct maps, arenas, and combat spaces from initial concept through final blockout.
  • Collaborate with multidisciplinary teams to align level content with core mechanics and creative direction.
  • Rapidly iterate levels based on playtest results and feedback to enhance player experience.

They are a game development studio focused on creating engaging action games. The studio offers a fully remote, collaborative culture that values player experience, honesty, and continuous improvement.

  • You will design engaging core gameplay loops, player experiences, and monetization strategies.
  • You will partner with external studios in Turkey to develop new games from early concepts to playable builds.
  • You will analyze player data, identify trends, and optimize level funnels for retention and monetization.

Lion Studios is a mobile games publisher that partners with developers to launch and grow their games. As part of Tripledot Studios, a global company with over 2,500 employees across 12 studios, Lion Studios focuses on data-driven game publishing and has helped drive multiple games to top charts.

  • Collaborate with cross-disciplinary teams to create levels that support the creative vision and core gameplay pillars.
  • Own levels end-to-end including layout, blockout, combat spaces, encounters, exploration, pacing, and player flow.
  • Design engaging combat spaces and rewarding exploration with optional paths, secrets, and environmental storytelling.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio that works on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, home to talented industry professionals seeking long-term careers.

Canada 4w PTO

  • Define and build levels, iterating based on feedback from testing and teams.
  • Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
  • Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.

People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.

  • Craft unique open-world spaces and quests enhancing gameplay and player experience.
  • Collaborate with cross-functional teams to prototype, iterate, and polish compelling quests.
  • Own content from feedback to final polish, solving creative and technical challenges.

Demiurge Studios is a game development studio that creates original titles and provides co-development services to industry leaders. With over 20 years of experience and teams across North America, the studio fosters a collaborative and inclusive culture.