Create and implement high-quality real-time lighting across gameplay environments and cinematics using Unreal Engine 5.
Establish lighting standards, workflows, and best practices while working extensively with Lumen and MegaLights.
Collaborate closely with Art Director and engineering teams to ensure lighting supports artistic direction, gameplay readability, and performance targets.
BulletFarm is an independent AAA game studio backed by GreaterThan Group, focusing on creating high-quality gaming experiences. It operates as a remote-first, small senior team with a collaborative and flexible culture.
Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.
Own and maintain the end-to-end art pipeline from content creation through engine implementation.
Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
Develop tools, automation systems, and workflows that improve artist productivity and content scalability.
BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.
Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.
Create and develop real-time VFX using Unreal Engine 5 and Niagara.
Work with Creative Leads to author immersive VFX for a Third Person Action Shooter.
Collaborate with the team to problem-solve and support tools development for visual and performance targets.
Blackbird Interactive is an independent game studio developing world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, focusing on creative growth and long-term careers for top talent.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.