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Key Responsibilities:
- Lead and mentor a team of lighting artists, providing feedback and career development support.
- Establish and maintain lighting standards, workflows, and pipelines for consistency and excellence.
- Collaborate with cross-disciplinary teams to meet visual and technical goals.
Technologies and Tools:
- Utilize Unreal Engine 5, including Lumen and Sequencer, for real-time lighting and cinematics.
- Implement Physically Based Rendering (PBR) and runtime optimization techniques.
- Work with Core Technology teams to ensure technical specifications are met.
Team and Culture:
- Foster a positive, agile, and collaborative team environment focused on innovation.
- Build productive relationships across art, design, engineering, and production.
- Promote continuous learning and high-quality work in a supportive setting.
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