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Key Responsibilities:

  • Lead and mentor a team of lighting artists, providing feedback and career development support.
  • Establish and maintain lighting standards, workflows, and pipelines for consistency and excellence.
  • Collaborate with cross-disciplinary teams to meet visual and technical goals.

Technologies and Tools:

  • Utilize Unreal Engine 5, including Lumen and Sequencer, for real-time lighting and cinematics.
  • Implement Physically Based Rendering (PBR) and runtime optimization techniques.
  • Work with Core Technology teams to ensure technical specifications are met.

Team and Culture:

  • Foster a positive, agile, and collaborative team environment focused on innovation.
  • Build productive relationships across art, design, engineering, and production.
  • Promote continuous learning and high-quality work in a supportive setting.

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