Create stunning 2D and 3D visual effects using Unreal Engine to enhance game characters, environments, and props.
Collaborate with Creative Director and Art Directors to shape VFX direction that supports game feel and mechanics.
Build and improve VFX workflows and tools, ensuring high-quality stylized effects and reusable systems.
Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. They have built a world-class team of game-makers bursting with creativity, balancing candor with compassion.
Create realistic, mobile-optimized VFX, including effects for weapon skins.
Develop effect concepts based on provided themes, models, and animations.
Own the full VFX pipeline from concept to integration.
We are an international game development studio specializing in the shooter genre. We are a remote-first team with a passionate, supportive culture that values creativity and ownership.
Own and maintain the end-to-end art pipeline from content creation through engine implementation.
Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
Develop tools, automation systems, and workflows that improve artist productivity and content scalability.
BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.
Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.