Source Job

$152,000–$198,000/yr
US Unlimited PTO

  • Create visually compelling 2D and 3D visual effects in Unreal Engine to support the project's artistic vision and stylized aesthetic.
  • Collaborate with creative and design leadership to define how VFX contribute to game feel, readability, and character identity.
  • Take ownership of complex VFX and rendering challenges while developing reusable workflows, tools, and best practices.

Unreal Engine Niagara Houdini Maya

5 jobs similar to Staff VFX Artist

Jobs ranked by similarity.

$152,000–$198,000/yr
Global Unlimited PTO

  • Create stunning 2D and 3D visual effects using Unreal Engine to enhance game characters, environments, and props.
  • Collaborate with Creative Director and Art Directors to shape VFX direction that supports game feel and mechanics.
  • Build and improve VFX workflows and tools, ensuring high-quality stylized effects and reusable systems.

Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. They have built a world-class team of game-makers bursting with creativity, balancing candor with compassion.

Global

  • Create realistic, mobile-optimized VFX, including effects for weapon skins.
  • Develop effect concepts based on provided themes, models, and animations.
  • Own the full VFX pipeline from concept to integration.

We are an international game development studio specializing in the shooter genre. We are a remote-first team with a passionate, supportive culture that values creativity and ownership.

$152,000–$175,000/yr
US Canada Unlimited PTO

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.

BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.

Canada 4w PTO

  • Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
  • Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
  • Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.

Canada 4w PTO

  • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
  • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
  • Collaborate with multiple disciplines to solve artistic and technical challenges.

They create high-quality AAA game environments. They offer a fully remote work environment with a global team of passionate creative professionals.