Source Job

Global

  • Create realistic, mobile-optimized VFX, including effects for weapon skins.
  • Develop effect concepts based on provided themes, models, and animations.
  • Own the full VFX pipeline from concept to integration.

VFX Unity Game Development

15 jobs similar to Senior VFX Artist

Jobs ranked by similarity.

Europe

  • Own and improve the technical art pipeline in Unity, building efficient workflows for asset preparation, import, and optimization.
  • Create tools and automated solutions to reduce repetitive work, while establishing technical standards for assets, shaders, and UI implementation.
  • Profile and optimize content for mobile performance, memory, and rendering, and collaborate closely with art, design, and development teams.

A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. They have a portfolio of nine core titles played by millions of users daily across global markets.

$152,000–$198,000/yr
Global Unlimited PTO

  • Create stunning 2D and 3D visual effects using Unreal Engine to enhance game characters, environments, and props.
  • Collaborate with Creative Director and Art Directors to shape VFX direction that supports game feel and mechanics.
  • Build and improve VFX workflows and tools, ensuring high-quality stylized effects and reusable systems.

Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. They have built a world-class team of game-makers bursting with creativity, balancing candor with compassion.

$152,000–$198,000/yr
US Unlimited PTO

  • Create visually compelling 2D and 3D visual effects in Unreal Engine to support the project's artistic vision and stylized aesthetic.
  • Collaborate with creative and design leadership to define how VFX contribute to game feel, readability, and character identity.
  • Take ownership of complex VFX and rendering challenges while developing reusable workflows, tools, and best practices.

The partner company is developing an ambitious new game world with a focus on stylized visual effects. The team is collaborative and player-focused, with a remote-friendly culture.

Europe

  • Engage in hands-on coding, creating innovative features played by millions of users.
  • Manage the development cycle, identifying engineering tasks and processes to execute the roadmap.
  • Provide technical leadership and partner with the General Manager on team structure and recruitment.

Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, it is the #3 mobile publisher worldwide, fostering a creative and collaborative culture.

Global

  • Own the end-to-end UX/UI vision, from high-level art direction to final polish in Unity.
  • Design and implement UI systems including HUD, menus, onboarding, and settings with equal weight on usability and feel.
  • Craft 'game feel' through micro-interactions, transitions, and feedback loops that make interactions feel alive.

Sunblink is a game development studio focused on creating beautiful, soulful gaming experiences. They operate with a small team of 3-5 people, emphasizing collaboration and polished design.

Europe

  • Build and maintain art pipelines and tools from DCC apps like Photoshop and ToonBoom into Unity.
  • Develop and debug shaders, materials, particles, and visual effects with artists and engineers.
  • Profile and optimize art assets for performance and document technical standards.

Pine Creek Games is a small indie studio developing 2D games. The team of around 9 members works fully remotely and emphasizes a friendly, safe, and inclusive work environment.

Global

  • Licence existing VFX assets from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Make variations to scenes and re-render as needed for the project.

Prolific is building the largest pool of quality human data in the world. With over 35,000 AI developers and researchers using our platform, we are focused on ethically sourced human data to improve AI systems.

Quebec 7w PTO

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
  • Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.

Pakistan

  • Maintain and extend a large, live 3D mobile game with active release cadence.
  • Own the Unity client end-to-end, including builds, releases, and IAP flows.
  • Optimize performance and memory on low-end Android devices and improve content delivery pipeline.

We are a product engineering studio that builds and scales digital products. Our distributed team of engineers works with established clients in a collaborative, async culture.

Global Unlimited PTO

  • Create high-quality renders for in-game and marketing art for Driving Empire, working closely with the Art Lead.
  • Execute against the game's art direction and defined pipelines, ensuring timely delivery of assets.
  • Bring strong creative instincts to evolve visual style and capture trends in cars, sports, and internet culture.

Voldex is a leading gaming company focused on Roblox, home to several of the platform's top games like Brookhaven and Driving Empire. With over 160 million monthly active players and 95+ remote team members globally, they foster a remote-first culture and value creativity and collaboration.

UK

  • Licence existing 3D assets from archives and prepare them for AI training data.
  • Apply technical processing including rendering, layering, and scene variations.
  • Collaborate on improving AI video generation models with controllability for creators.

Prolific builds the largest pool of quality human data for AI development, used by over 35,000 developers and researchers. They focus on ethical data collection to integrate diverse human perspectives into advancing AI systems.

Global Unlimited PTO

  • Produce high-quality renders for in-game experiences and marketing campaigns.
  • Collaborate with the Art Lead to develop concepts, refine assets, and maintain visual identity.
  • Experiment with composition, lighting, and visual storytelling to elevate game artwork.

This partner company is a global, fully remote art team creating visual experiences for a major Roblox automotive game. They offer an inclusive, equal-opportunity work environment with an international distributed team.

Canada 4w PTO

  • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
  • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
  • Collaborate with multiple disciplines to solve artistic and technical challenges.

They create high-quality AAA game environments. They offer a fully remote work environment with a global team of passionate creative professionals.

UK

  • Define and own the visual direction and artistic quality of mobile game interfaces, creating polished 2D UI assets and interactive elements.
  • Build scalable, component-driven UI design systems in Figma and integrate 2D UI with 3D assets for consistent, engaging player experiences.
  • Collaborate with game teams and use AI-assisted workflows to accelerate ideation, prototyping, and asset creation for free-to-play meta systems.

Jobgether uses AI-powered matching to streamline job applications and connect top candidates with hiring companies. It is a remote-first, flexible workplace that values creativity, experimentation, and collaboration.

$152,000–$175,000/yr
US Canada Unlimited PTO

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.

BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.