Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.
HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.
Design complete UI/UX solutions for game features, from user flows to polished interfaces.
Implement and assemble interfaces in Unity, including layouts, animations, and responsive behavior.
Collaborate with game designers and developers to ensure a consistent player experience across core and meta systems.
HyperHug is an international game development studio specializing in the shooter genre. They develop Oxide: Survival Island, a mobile multiplayer survival shooter, with a remote team based around the world.
Design complete UI solutions for game features, from UX structure to final polished visual execution.
Create premium game UI assets with strong typography, materials, and visual hierarchy.
Collaborate closely with Art Director, Game Designers, and Development teams to ensure top-quality visual execution.
They are a publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles is played by millions of users daily across global markets.
Lead and mentor the UI/UX team to ensure consistent quality and execution.
Collaborate with design, art, engineering, and production to adapt UI/UX systems for new platforms.
Create user flows, wireframes, mockups, and interface layouts for platform-specific interactions.
Blackbird Interactive is a creative-fueled, future-driven independent game studio developing world-class IPs and original creations across multiple genres. It operates as a remote-first workplace, offering flexible work arrangements and a collaborative culture.
Adapt existing UI systems for new platforms, resolutions, and input methods while preserving core player experience.
Work directly in UI tools to build, modify, debug, and polish screens, flows, and interactions.
Partner with engineers and cross-functional teams to ensure UI performance, responsiveness, and stability.
Blackbird Interactive is an independent game studio that creates games across multiple genres, working on both original IPs and established brands. They operate as a remote-first workplace with a focus on long-term careers and creative growth.
Implement static and animated user interfaces that are intuitive and engaging.
Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
Collaborate with cross-functional teams to deliver polished, scalable UI solutions.
The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.
Create high-quality 2D animations for slot and social casino features, including symbols, UI elements, and celebration moments.
Implement and polish animations directly in Unity, refining timing, readability, and responsiveness.
Collaborate with Art Director, UI Artists, and Game Designers to deliver polished in-game features.
SD Solutions is a global staffing company that connects talent with innovative gaming clients. They operate worldwide and focus on providing specialized recruitment services.
Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.
Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.