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Core Responsibilities:

  • Own the end-to-end UX/UI vision, from art direction and mood to final polish in Unity.
  • Design and implement UI systems: HUD, menus, onboarding, settings, with equal focus on usability and feel.
  • Craft game feel: micro-interactions, transitions, easing curves, and feedback loops.

Required Experience:

  • Shipped at least one commercial game with visible ownership over UX/UI.
  • Strong portfolio showing design thinking and in-engine implementation.
  • Solid grasp of animation/motion principles applied to interface design.

Bonus Experience:

  • Strong hands-on Unity skills: UGUI, UI Toolkit, Animator, Shader Graph, C#.
  • Shader/VFX authoring for UI effects.
  • Tools programming to speed up UI iteration.

Sunblink

Sunblink is a game development studio focused on creating beautiful, soulful gaming experiences. They operate with a small team of 3-5 people, emphasizing collaboration and polished design.

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