We're seeking a Level Designer to enhance our RnD team. Responsibilities include designing levels for new puzzle games, managing difficulty curves, and improving the level development editor. We are looking for someone with 2-3 years of experience in casual or hyper-casual genres, experience with level analytics, and basic knowledge of Unity.
Job listings
Play a key role in the upcoming evolution of Mob Control, a mobile game with over 400 million downloads. As a Senior Technical Artist, you’ll bridge the gap between art and engineering, designing scalable UI/UX systems, building stylized shaders, and solving creative challenges. Collaborate closely with game designers, developers, and artists in a fast-paced LiveOps environment.
Bring your expert game UI/UX skills to help build a new game within our Narrative studio, the team behind the hit mobile game Harry Potter: Hogwarts Mystery. You’ll have the opportunity to collaborate with top industry talent and contribute to the development of a new title, from initial concept to final product.
Focus on the creation, iteration, and refinement of core gameplay mechanics. Work closely on short iteration cycles to quickly test and improve gameplay concepts, and write clear and concise game design documents (GDDs). Build and maintain a well-balanced game by adjusting difficulty, rewards, and pacing. Conduct deconstruction and analysis of competing products. Use analytical metrics to guide design decisions and improve gameplay through data insights.
We’re looking for a Product Designer to lead the design of critical user experiences across our multi-user immersive training platform. This includes intuitive instructor control systems and accessible scenario creation tools. You’ll play a foundational role in shaping how design operates at SSVR—introducing repeatable design processes, conducting rapid user validation, and ensuring we build products that are easy to adopt and meaningful to use in high-stress environments.