Source Job

$152,000–$198,000/yr
Global Unlimited PTO

  • Create stunning 2D and 3D visual effects using Unreal Engine to enhance game characters, environments, and props.
  • Collaborate with Creative Director and Art Directors to shape VFX direction that supports game feel and mechanics.
  • Build and improve VFX workflows and tools, ensuring high-quality stylized effects and reusable systems.

Unreal Engine Niagara Houdini Maya

11 jobs similar to Staff VFX Artist

Jobs ranked by similarity.

Canada

  • Create and develop real-time VFX using Unreal Engine 5 and Niagara.
  • Work with Creative Leads to author immersive VFX for a Third Person Action Shooter.
  • Collaborate with the team to problem-solve and support tools development for visual and performance targets.

Blackbird Interactive is an independent game studio developing world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, focusing on creative growth and long-term careers for top talent.

$152,000–$175,000/yr
US Canada Unlimited PTO

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.

BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.

Global

  • Licence existing VFX assets from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Make variations to scenes and re-render as needed for the project.

Prolific is building the largest pool of quality human data in the world. With over 35,000 AI developers and researchers using our platform, we are focused on ethically sourced human data to improve AI systems.

Global

  • Licence existing works from your personal or studio archives for a flat fee
  • Perform technical processing including rendering, layering, and preparing files to Prolific's specifications
  • In some cases, make variations to scenes and re-render as needed

Prolific is building the world's largest pool of quality human data for AI developers, researchers, and organizations. With over 35,000 clients and a global network of participants, it offers flexible, remote opportunities to shape the future of AI.

Canada 4w PTO

  • Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
  • Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
  • Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.

UK

  • Licence existing 3D assets from archives and prepare them for AI training data.
  • Apply technical processing including rendering, layering, and scene variations.
  • Collaborate on improving AI video generation models with controllability for creators.

Prolific builds the largest pool of quality human data for AI development, used by over 35,000 developers and researchers. They focus on ethical data collection to integrate diverse human perspectives into advancing AI systems.

Canada 4w PTO

  • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
  • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
  • Collaborate with multiple disciplines to solve artistic and technical challenges.

They create high-quality AAA game environments. They offer a fully remote work environment with a global team of passionate creative professionals.

Poland

  • Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
  • Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Global Unlimited PTO

  • Create high-quality renders for in-game and marketing art for Driving Empire, working closely with the Art Lead.
  • Execute against the game's art direction and defined pipelines, ensuring timely delivery of assets.
  • Bring strong creative instincts to evolve visual style and capture trends in cars, sports, and internet culture.

Voldex is a leading gaming company focused on Roblox, home to several of the platform's top games like Brookhaven and Driving Empire. With over 160 million monthly active players and 95+ remote team members globally, they foster a remote-first culture and value creativity and collaboration.

$185,000–$230,000/yr
Global Unlimited PTO

  • Own end-to-end UX for an upcoming title, from player journeys to information architecture.
  • Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
  • Set the craft bar by building UX/UI standards and mentoring other designers.

Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.

Quebec 7w PTO

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
  • Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.