Source Job

$80,000–$110,000/yr
United States

  • Create high-quality 3D art for props, architecture, and terrain from concept and design.
  • Collaborate with the team to design and lay out gameplay spaces, then light and polish.
  • Mentor other artists and help drive the artistic vision while maintaining quality bars.

Unreal Engine Maya ZBrush

3 jobs similar to Principal Environment Artist

Jobs ranked by similarity.

$152,000–$198,000/yr
Global Unlimited PTO

  • Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
  • Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
  • Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.

Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.

Global

  • License existing 3D assets and scenes from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Occasionally create variations of scenes and re-render them for AI training data.

Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.

Global 5w PTO

  • Act as artistic and technical point of contact for outsourcing partners, managing stage-gated deliveries.
  • Review all deliveries with actionable feedback, paint-overs, and annotated screenshots, ensuring feedback carries across assets.
  • Sign off technically at each stage, from block-out to final package, and ensure character standards are maintained.

Omeda Studios is a remote-first game studio behind Predecessor, a MOBA in Unreal Engine 5. With over two million players since 2024, the team is growing and values direct, kind feedback.