Source Job

Poland Global

  • Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
  • Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
  • Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.

Unreal Engine

6 jobs similar to Senior Technical Animator

Jobs ranked by similarity.

Canada

  • Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
  • Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
  • Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.

Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.

  • Manage a team of riggers, providing guidance and technical support.
  • Develop rigging pipelines and tools to improve efficiency and quality.
  • Create high-quality rigs for characters, creatures, props, and vehicles.

Gearbox Entertainment is known for developing successful game franchises such as Borderlands and Brothers in Arms. The company was founded in 1999 and is headquartered in Frisco, Texas.

US

  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
  • Architect and implement advanced runtime animation systems including state machines and motion matching.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.

AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.

Colombia

  • Design, build, and maintain efficient art pipelines and custom tools.
  • Model, texture, and optimize assets to platform-specific performance standards.
  • Collaborate daily with artists, designers, and developers to solve technical challenges.

Pandvil creates some of the most played experiences on Fortnite and is making moves into Roblox. With team members across the world and a new Colombia office on the way, they're at an exciting inflection point and growing fast.

Global

  • Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
  • Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
  • Diagnose and fix bake failures, lightmap artifacts, and performance regressions.

Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise loved by millions worldwide. They build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.

Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.