Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.
People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.
Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.
Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.