Key Responsibilities:

  • Maintain the software production pipeline and ensure all deadlines for technical animation tasks are met.
  • Create high-quality rigging and skinning for characters, creatures, and props that are technically suitable for the project.
  • Work closely with modelers, animators, and leads to ensure a smooth pipeline and high-quality asset delivery.

Technical Implementation:

  • Autonomously implement characters in Unreal Engine, handling cloth, physics, and blueprint setups.
  • Provide clean, optimized assets and code within established project systems and technical requirements.
  • Contribute to pipeline tool development and propose continuous improvements through R&D initiatives.

Collaboration & Support:

  • Mentor team members and maintain a strong understanding of inter-departmental dependencies and collaboration needs.
  • Occasionally support the Lead with recruitment projects and the onboarding process for new hires.
  • Utilize excellent communication skills to provide clear technical feedback on tasks, rigs, and toolsets.

People Can Fly

People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.

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