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Responsibilities:

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Required Skills:

  • Strong expertise in real-time rendering techniques and modern graphics pipelines
  • Excellent C++ programming skills
  • Experience with Unreal Engine 5 and its rendering framework

Sony Interactive Entertainment

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

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