Source Job

Global

  • Build and maintain UI systems and features that support gameplay, menus, HUDs, inventories, progression, social features, and other player-facing experiences.
  • Develop scalable and maintainable UI architecture that can support long-term feature growth and iteration in collaboration with UI/UX, design, art, and engineering.
  • Implement polished, responsive, and user-friendly interface behavior in engine while debugging, optimizing, and improving UI systems for performance, usability, and stability.

C++ Debugging

5 jobs similar to Senior UI Developer

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Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

US

  • Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
  • Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
  • Design UI elements for menus, HUD and in-world interfaces

Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.

  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.
  • Create efficient and user friendly shaders for use in game.

Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.

  • Design and integrate complex interface systems directly within Unreal (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.