Source Job

US

  • Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
  • Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
  • Design UI elements for menus, HUD and in-world interfaces

Photoshop Figma After Effects Unreal Engine 5

5 jobs similar to Principal UI Artist

Jobs ranked by similarity.

  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.
  • Create efficient and user friendly shaders for use in game.

Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.

  • Design and integrate complex interface systems directly within Unreal (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.

Global

  • Build and maintain UI systems and features that support gameplay, menus, HUDs, inventories, progression, social features, and other player-facing experiences.
  • Develop scalable and maintainable UI architecture that can support long-term feature growth and iteration in collaboration with UI/UX, design, art, and engineering.
  • Implement polished, responsive, and user-friendly interface behavior in engine while debugging, optimizing, and improving UI systems for performance, usability, and stability.

Eleventh Hour Games is a fast-growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.

Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.