CD PROJEKT RED is looking for an Expert Combat Designer to help drive the vision and implementation of the combat experience for Project Sirius. Reporting to the Lead Combat Designer, you will take on everything from the high-level – pitching enemy and weapon types – to the sub-second nitty-gritty – placing I-Frames and damage volumes, tweaking damage-scales, etc. You will work across disciplines, from art and animation to engineering and production, to make our game’s combat fun, satisfying and scalable from the beginning to end.
Responsibilities include working on key systems such as targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing. You'll develop and refine the approach to combat and foundational combat systems as well as pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses. This role tunes the combat experience at the micro level, implements each character type’s combat behavior, and helps balance combat-related systems.