Displaying 1-2 of 2 of the latest remote Maya art direction jobs
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Endava Games đŽđžđšī¸
28 days ago
Senior Technical Artist
Develop, test, and maintain the tools that our talented group of Artists, Animators, and Designers depend on. Ensure that the tools, plugins, and custom scripts we make are stable and performant. Document the evaluation, adaptation, and training of all tools and workflows. Be an integral member of a cross-disciplinary group to innovate and elevate capabilities and capacities of our company. Maintain a very high degree of personal/professional accountability and excellent communication skills.
Endava Games is a pioneering force in the video game industry, dedicated to developing some of the biggest titles in the market.
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People Can Fly đŽđđģ
30 days ago
Principal Technical Artist
Maintain artistic direction and quality by making final materials for characters, environment assets, and effects, also supports existing material systems. Create content by mocking up features in external programs or tweak shader code, experiment with features, and tweak assets by using modeling and texturing skills. Help improve and refine shader, texture, lighting quality. Research and implement new techniques and procedures to improve game asset quality. Work with developers in multiple disciplines and ensure that work gets integrated into the build.
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals.
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