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RESPONSIBILITIES:

  • Create, implement, and iterate on a range of real-time visual effects that meet the aesthetic, gameplay, and technical goals of the project
  • Take ownership of VFX for key features or gameplay systems, ensuring clarity, responsiveness, and emotional impact
  • Collaborate with Design, Engineering and Art disciplines to reinforce player experience

QUALIFICATIONS:

  • 5+ years experience as a VFX artist in the games industry, with at least one shipped title
  • Experience developing in Unreal Engine 5 using Niagara and Blueprints
  • Strong diverse portfolio demonstrating real-time VFX ranging from environments, characters, screen FX, gameplay driven effects and more

PREFERENCES:

  • Experience working on live development or Early Access titles
  • Experience building reusable or systemic VFX frameworks
  • Experience creating water-based or underwater effects

Unknown Worlds

Unknown Worlds is a game development studio focused on creating immersive gaming experiences. They are currently working on Subnautica 2 with a distributed team.

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