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See allResponsibilities:
- Analyze memory and performance issues throughout the project.
- Create efficient shaders and materials to texture characters, environments, and visual effects.
- Optimize and automate graphic processes and production pipelines to improve real-time performance.
Qualifications:
- Bachelor’s degree in arts, computer science, 3D, or equivalent.
- Approximately five (5) years of experience in the video game industry.
- Advanced knowledge of game constraints and performance management.
What We Value:
- Ability to work within a multidisciplinary team.
- Strong time management and respect for production deadlines.
- Good artistic culture (games, multimedia, cinema, etc.).
Frima
Frima is a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents to create unforgettable games across all platforms. We prioritize our people with benefits like flexible working arrangements and generous vacation time.