Job Description

Responsibilities:

  • Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems.
  • Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts.
  • Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.

Required Qualifications and Experience:

  • At least 2+ years of experience in the production of AAA games for consoles and PC.
  • 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles.
  • Working proficiency with at least one game editor, multiple engine experience is valued.

Pluses:

  • Good understanding of action-adventure genre design, player psychology, and emerging industry trends.
  • Some knowledge of Maya, 3DS Max or similar 3D package.
  • JIRA, Confluence and Perforce Client (P4V)

About People Can Fly

People Can Fly is one of the leading independent AAA game development studios with offices in Poland, the UK, Ireland, the US, and Canada.

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