Responsibilities:
- Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems.
- Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts.
- Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.
Required Qualifications and Experience:
- At least 2+ years of experience in the production of AAA games for consoles and PC.
- 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles.
- Working proficiency with at least one game editor, multiple engine experience is valued.
Pluses:
- Good understanding of action-adventure genre design, player psychology, and emerging industry trends.
- Some knowledge of Maya, 3DS Max or similar 3D package.
- JIRA, Confluence and Perforce Client (P4V)