Job Description

We are looking for a Director of Gameplay Engineering with a diverse set of technical game development skills and experience to help support our dynamic gameplay and narrative systems within the deep narrative worlds that we aim to deliver with each of our games. Candidates will be expected to lead teams owning entire subsystems in our game, driving forward their implementation and adoption as well as developing and maintaining roadmaps, managing personnel and interfacing with other teams/disciplines. This person will need to ensure that these systems receive the level of attention and care that will bring our games to the next level. Proactive feature ownership of entire game subsystems – including all aspects of development, maintenance, advocacy and documentation. Be a team-facing touchpoint for all assigned systems/domains. Support high quality and robust game features and systems, by gathering requirements, designing solutions, implementing robust code, testing and debugging. Implementing tools to streamline the QA process for a highly systemic game. Support build automation processes as needed. Commitment to implementing clean and robust code. Participate in group collaboration and utilize engineering best practices, such as code reviews. Work with all departments to ensure our systems meet the needs of our content creators.

About Ghost Story Games

Ghost Story Games is a self-publishing game development studio that designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite.

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