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Daily Responsibilities:

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.

Qualifications:

  • At least 6 years of professional experience in a similar role, preferably in RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Experience in working with Unreal Engine 4 and/or Unreal Engine 5.

Perks & Professional Growth:

  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.

Additional Information:

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.

CD PROJEKT RED

CD PROJEKT RED's mission is to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members, and you can explore their social media and check out their YouTube channel.

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