Source Job

Europe

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.

5 jobs similar to Senior Gameplay Designer (Enemies/NPC)

Jobs ranked by similarity.

Europe 4w PTO

  • Designing, implementing, optimizing, and maintaining open world systems.
  • Taking ownership of key open world features, ensuring scalability, performance, and quality.
  • Developing tools and debug utilities to streamline open world development.

CD PROJEKT RED aims to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, their YouTube channel, and Beyond the Game Blog.

US

  • Lead the creation of rapid prototypes for new gameplay systems and features.
  • Collaborate closely with the design team to build complex gameplay systems and advise on best practices.
  • Design and implement complex gameplay features using Unreal Engine Blueprints.

Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.

$112,000–$208,000/yr
US

  • Lead the creation of rapid prototypes for new gameplay systems and features.
  • Collaborate with the design team to build complex gameplay systems and supporting tools.
  • Design, implement, and iterate on complex gameplay features using Unreal Engine Blueprints.

Jobgether uses an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.

Canada 4w PTO

  • Collaborate with artists, designers, and developers to create cutting-edge features, improving player experience.
  • Work closely with other UI developers and game designers to organize effective prototyping processes.
  • Design and implement new UI systems, and iterate on existing ones.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine expertise with the creativity of forward-thinking talent.

$90,000–$135,000/yr
US Unlimited PTO

  • Ramp up quickly with existing codebases.
  • Research and propose improvements to UI processes and pipelines.
  • Develop best practices for the team for performant use of UMG and Slate.

Rushdown Studios was created with a simple philosophy in mind: we believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, they now focus on solving some of the most difficult problems that face multiplayer games.