Source Job

$90,000–$135,000/yr
US Unlimited PTO

  • Ramp up quickly with existing codebases.
  • Research and propose improvements to UI processes and pipelines.
  • Develop best practices for the team for performant use of UMG and Slate.

C++ Unreal Engine UI Design

7 jobs similar to UI Engineer

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Canada 4w PTO

  • Collaborate with artists, designers, and developers to create cutting-edge features, improving player experience.
  • Work closely with other UI developers and game designers to organize effective prototyping processes.
  • Design and implement new UI systems, and iterate on existing ones.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine expertise with the creativity of forward-thinking talent.

Europe Unlimited PTO

As a Gameplay Programmer, you will work first hand on implementing the design team vision into the game, playing a crucial role in developing the feel of the game. Own gameplay features end-to-end, identify problems, collaborate, and make design decisions. Uphold code quality and conventions: enforce standards, write maintainable code, verify changes, and seek/offer help.

Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry.

North America 4w PTO

Implement tasks and features efficiently, seeking support from senior programmers when needed. Collaborate across disciplines on NPC behaviors and iterate with the design team. Test, debug, profile, and optimize implementations, and maintain the Unreal Engine AI framework.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals.

US Canada

  • Implement tasks and features in a timely fashion with minimal support from more senior programmers.
  • Work closely with the design team and iterate with them game features while gathering feedback from iterations.
  • Maintain and extend the existing Unreal Engine AI framework and tools; design, implement into engine and maintain new AI features.

People Can Fly is a leading independent AAA games development studio with an international team. They are known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, and have studios in Poland, UK, US, and Canada.

US

  • Lead the creation of rapid prototypes for new gameplay systems and features.
  • Collaborate closely with the design team to build complex gameplay systems and advise on best practices.
  • Design and implement complex gameplay features using Unreal Engine Blueprints.

Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.

$112,000–$208,000/yr
US

  • Lead the creation of rapid prototypes for new gameplay systems and features.
  • Collaborate with the design team to build complex gameplay systems and supporting tools.
  • Design, implement, and iterate on complex gameplay features using Unreal Engine Blueprints.

Jobgether uses an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.

  • Support client developers by addressing their usability issues when working with proprietary tools and workflows.
  • Identify, scope, and address root causes of issues to prevent re-occurrence.
  • Advocate for process and tool improvements to increase developer efficiency.

Demiurge has over 20 years of game development expertise and teams all over North America, and provides co-development services to larger game companies.