Lead the creation of rapid prototypes for new gameplay systems and features.
Collaborate with the design team to build complex gameplay systems and supporting tools.
Design, implement, and iterate on complex gameplay features using Unreal Engine Blueprints.
Jobgether uses an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.
As a Gameplay Programmer, you will work first hand on implementing the design team vision into the game, playing a crucial role in developing the feel of the game. Own gameplay features end-to-end, identify problems, collaborate, and make design decisions. Uphold code quality and conventions: enforce standards, write maintainable code, verify changes, and seek/offer help.
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry.
CD PROJEKT RED is looking for an experienced, talented and creative Senior Level Designer to join our team to work on Cyberpunk 2! Help bring the ambitious vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences ever higher! The person in this position will be responsible for pitching, planning and implementing location blockouts with a focus on melding narrative with compelling and multifaceted gameplay.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission.
Implement tasks and features in a timely fashion with minimal support from more senior programmers.
Work closely with the design team and iterate with them game features while gathering feedback from iterations.
Maintain and extend the existing Unreal Engine AI framework and tools; design, implement into engine and maintain new AI features.
People Can Fly is a leading independent AAA games development studio with an international team. They are known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, and have studios in Poland, UK, US, and Canada.
Implement tasks and features efficiently, seeking support from senior programmers when needed. Collaborate across disciplines on NPC behaviors and iterate with the design team. Test, debug, profile, and optimize implementations, and maintain the Unreal Engine AI framework.
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals.