Job Description
Be responsible for our Unreal Engine 5 gameplay animation systems. This will bring our flagship world to life, refining the pipelines that make characters responsive. This includes designing state machines, implementing procedural features like IK and physics-driven reactions, sourcing and prototyping new animation content, and refining skinning and rigging workflows. You’ll also establish best practices, standards, and tooling to ensure the pipeline is clear, reliable, and scalable as the project and studio grows. This is a high-impact role at the intersection of art, design, and engineering, combining technical precision with creative initiative.
About Stone Kite
Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more.