IllFonic is seeking a Senior Gameplay Engineer to develop gameplay features utilizing Unreal Engine 5 for multiple projects. The role involves debugging software issues, profiling code for optimization, implementing designed gameplay features, and fine-tuning gameplay elements. Responsibilities also include writing technical documentation, implementing or extending engine features, and merging engine changes. The engineer should take initiative in identifying problems, suggesting solutions, playtest builds regularly, and provide professional feedback. Additionally, they should share ideas for improving the company's creative process and games.
Requirements include 5+ years of professional experience with shipped titles developed with Unreal Engine, strong C++ coding skills, proficiency with Vector Math and JIRA, and strict adherence to code names and confidentiality. Experience with multi-threaded programming and working on multiplayer games is beneficial.