Job Description
Analysis of memory and performance problems throughout the project. You will create effective shaders or materials for texturing characters, environments or special effects, create and maintain scripts or tools that artists use in the Unreal game engine or 3D software, work closely with programmers to develop new features for games, proactively with producers and directors to find solutions to efficiency problems, and constantly seek new breakthroughs to improve game quality. Contribute to the development of skills within the team of technical artists through mentoring and ongoing training.
They are looking for someone with a Bachelor's degree in arts, computer science, 3D or equivalent and a minimum of ten (10) years' experience in the video game industry with advanced expertise on the Unreal game engine.
About Frima
Frima is looking for a Senior Technical Artist to help take its Technical Art team to the next level and has been cultivating creative audacity for over 20 years!