Job Description
Join a cross-functional team building rich, tactile, and cinematic gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic—all while upholding performance, scalability, and clarity for designers and artists. If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players long after the credits roll, we want to talk to you.
Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences. Balance performance and maintainability when building gameplay code, ensuring scalability for the project.
Dig deep into the Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features. Utilize and extend existing systems to implement gameplay features based on design specifications. Work directly with other programmers to debug issues, refactor systems, and support pipeline tools.
About Mob Entertainment
Mob Entertainment is an independent multimedia studio best known for the indie horror hit Poppy Playtime.