That's No Moon is looking for a Rendering Engineer who is ready to push the boundaries of rendering for a AAA title. In this role, you will prototype and build rendering systems to generate the highest quality real-time graphics. Art is one of the major ways to communicate story details needed in a narrative based game. You will work with artists, designers, and the narrative team to help convey the story in cinematics and moment-to-moment gameplay.
Responsibilities include owning medium-scale features, implementing and maintaining production quality C/C++ for features, and communicating the functionality of your features to stakeholders. The company offers competitive benefits that include medical, dental, vision, 401(k) match, and flexible PTO.