Job Description

That's No Moon is looking for a Rendering Engineer who is ready to push the boundaries of rendering for a AAA title. In this role, you will prototype and build rendering systems to generate the highest quality real-time graphics. Art is one of the major ways to communicate story details needed in a narrative based game. You will work with artists, designers, and the narrative team to help convey the story in cinematics and moment-to-moment gameplay. Responsibilities include owning medium-scale features, implementing and maintaining production quality C/C++ for features, and communicating the functionality of your features to stakeholders. The company offers competitive benefits that include medical, dental, vision, 401(k) match, and flexible PTO.

About That's No Moon

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.

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