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Responsibilities:

  • Own the UX design of player-facing features from requirements through wireframes, flows, and prototype validation
  • Build wireframes and interactive Figma prototypes for game systems, menus, and in-game shop experiences
  • Design and propose consistent, unified UX for gamepad and mouse/keyboard

Qualifications:

  • 5+ years designing UX on shipped games (AAA/high-complexity preferred)
  • Strong portfolio showing ownership of shipped UX (flows, prototypes, systems)
  • Expert Figma user (components, variables, auto layout, prototyping)

Preferences:

  • ARPG/RPG or systems-heavy game experience
  • Experience designing localization-aware interfaces
  • Commerce/monetization UX experience

Eleventh Hour Games

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, aiming to empower creators to forge extraordinary games and build passionate communities.

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