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Responsibilities:
- Own the UX design of player-facing features from requirements through wireframes, flows, and prototype validation
- Build wireframes and interactive Figma prototypes for game systems, menus, and in-game shop experiences
- Design and propose consistent, unified UX for gamepad and mouse/keyboard
Qualifications:
- 5+ years designing UX on shipped games (AAA/high-complexity preferred)
- Strong portfolio showing ownership of shipped UX (flows, prototypes, systems)
- Expert Figma user (components, variables, auto layout, prototyping)
Preferences:
- ARPG/RPG or systems-heavy game experience
- Experience designing localization-aware interfaces
- Commerce/monetization UX experience
Eleventh Hour Games
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, aiming to empower creators to forge extraordinary games and build passionate communities.