Maintain visual quality and align environments with Art Director’s vision and gameplay needs. Build and compose levels in engine using modular kits, PBR materials, and procedural workflows. Redesign and optimize assets to meet performance, style, and technical requirements. Oversee outsourced content, provide clear feedback and ensure deliverables meet fidelity and optimization standards. Identify and resolve issues with scale, LODs, and integration early in production. Review assets in-engine, profile for performance, and ensure smooth cross-discipline collaboration. Understand how environmental design supports gameplay, especially in melee action games.