About the Role:
- Tackle complex design problems in mature live games with evolved systems and economies.
- Work iteratively: hypothesize, model, design, launch, measure, and refine based on player behavior and data.
What You Will Do:
- Design, balance, maintain, and iterate on progression systems, currencies, reward structures, and monetization.
- Build spreadsheet models to simulate progression, balance economies, and forecast outcomes.
- Lead design initiatives from problem definition through implementation, collaborating across disciplines.
Who We Are Looking For:
- 3-5 years of experience in game design with a focus on systems or economy design.
- Strong understanding of F2P economies, progression, monetization, and retention mechanics.
- Strong spreadsheet skills and data literacy, including familiarity with F2P KPIs.
What’s in it for you:
- Flexible, remote, and inclusive environment with autonomy and supportive leadership.
- Competitive compensation, generous health benefits, and three weeks of vacation to start.
- Opportunity to work on meaningful projects with a passionate, collaborative team.
A Thinking Ape
A Thinking Ape is a remote mobile game studio focused on building social games that people play for decades. The team is metrics-driven and player-informed, with a collaborative and risk-taking culture that values curiosity and gritty ambition.