Source Job

Canada 3w PTO

  • Design, balance, and iterate on progression systems, currencies, and monetization in live games.
  • Investigate complex system and economy problems using data and spreadsheet models.
  • Lead design initiatives from problem definition through launch, collaborating with cross-functional teams.

Game Design Spreadsheet Modeling Data Analysis

4 jobs similar to Systems & Economy Designer (Intermediate/Senior)

Jobs ranked by similarity.

Canada

  • Design and evolve gameplay loops, progression systems, and core mechanics for a creative, AI-powered social gaming experience.
  • Collaborate with Product, Engineering, AI, and Art teams to prototype and implement systems from concept through launch.
  • Analyze player behavior and feedback to iterate on game economies, reward structures, and engagement loops.

Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly and fairly. They connect top-fitting candidates with hiring companies, managing the shortlist and initial screening.

UK

  • Own the design direction and standards for monthly content releases, guiding designers and UX specialists.
  • Create and refine novel gameplay systems focused on resource generation, spending, and power growth.
  • Mentor and manage designers while collaborating cross-functionally to deliver engaging player experiences.

Scopely is a leading video game and interactive entertainment company that develops and publishes popular mobile games. With thousands of employees worldwide, it has a tenet-driven culture and has generated over $10 billion in lifetime revenue.

UK

  • Evaluate first-time user experience and early player journey to improve onboarding and progression.
  • Analyse game economy, monetization, and retention strategies using player and product data.
  • Collaborate cross-functionally to translate analysis into practical product decisions.

This role is listed on behalf of a partner company, who manages all applications and next steps. They are looking for an experienced mobile gaming professional to shape product strategy for a competitive free-to-play title in soft launch.