Job Description
As a Technical Artist, you will play a crucial role within the Technical Art team at Frima for a 6-month contract. Your responsibilities will include analysis of memory and performance issues throughout the project, creation of efficient shaders and materials for texturing characters, environments, or visual effects. You will create and maintain scripts or tools used by artists in Unreal Engine or in 3D software. You will closely collaborate with programmers to develop new features for the games. Frima offers flexible work model options: 100% remote, hybrid, or fully in-office. There are regular presentations of projects and new developments to keep the team up to date on all Frima developments.
About Frima
Frima has been nurturing creative boldness for over 20 years and recognized as one of the best employers in the Canadian video game industry in 2021, 2022, and 2023.