Source Job

  • Create high-quality real-time characters from blockout through final in-engine asset.
  • Sculpt and refine characters, creatures, armor, outfits, and related assets with strong anatomy, form, and material definition.
  • Own and improve in-engine character workflows, including hair, customization, and modular gear systems.

Maya Blender

2 jobs similar to Principal 3D Character Artist

Jobs ranked by similarity.

US Canada 4w PTO

  • Create industry-leading, high-quality 3D characters.
  • Collaborate with Art Directors and Leads to define artistic vision.
  • Mentor internal and external character artists, providing feedback.

People Can Fly is a leading independent AAA games development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine their expertise with the creativity of the best talents in the industry.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps
  • Build simple geometry with proper UVs for VFX purposes

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth.