Source Job

$100,000–$115,000/yr
US

  • Oversee multiple projects from start to finish, managing schedules, milestones, and budgets.
  • Facilitate cross-departmental collaboration and communicate updates across internal and external studios.
  • Coordinate publishing services like QA, localization, and IP approvals.

Project Management Communication Asana

5 jobs similar to Publishing Producer

Jobs ranked by similarity.

$140,000–$160,000/yr
US

  • Lead end-to-end production for game projects, translating creative visions into actionable plans.
  • Partner with leadership to maintain roadmaps, milestones, and manage external partners.
  • Identify risks, coach team members, and ensure clear communication across disciplines.

Unknown Worlds develops the Subnautica franchise, creating accessible and engaging games for players worldwide. They support a diverse team with professional development, home office stipends, and volunteer time off.

$59,500–$79,500/yr
United States

  • Own production for Single Player content of a new game.
  • Coordinate with outsource teams across time zones to remove roadblocks.
  • Manage tasks in Jira, communicate risks, and ensure quality with QA/Localization.

IllFonic is an independent video game developer and publisher with studios in Colorado and Washington. Their staff of industry veterans focuses on redefining indie and middle-market game development and marketing.

Global

  • Own the production priorities and trade-off decisions across the studio, keeping the plan and the team in step toward release.
  • Work closely with the Creative Director to own the plan, scope, and sequencing, enabling them to focus on direction.
  • Manage the forward view of all features, risks, handoffs, and external partners to ensure sustainable delivery.

Scape is a Swedish game studio of about 30 people, fully remote by choice, launching a platform of multiplayer games on Steam Early Access. The senior team has shipped live games at studios including Arrowhead, Avalanche, Epic, and Ubisoft, and values autonomy and collaboration.

Producer

Frima

  • Oversee the planning and monitoring of the entire production cycle.
  • Work with discipline directors to plan staffing and analyze risks to prevent delays and budget overruns.
  • Guide and support team members through coaching, feedback, and performance management.

Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience, employing hundreds of passionate talents. The company offers a flexible work environment, comprehensive benefits, and a close-knit, inclusive culture.

$90,000–$125,000/yr
Global Unlimited PTO

  • Research and discovery: Talk with publishers and creators to gather insights and shape product decisions.
  • Coordinate roadmap and PRDs: Work with the Product Director to prioritize and write clear product requirements.
  • Manage delivery and communication: Organize work in Jira, track metrics, and keep teams aligned.

Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. Headquartered in Los Angeles, it has helped over 1,500 developers and fosters a supportive, collaborative culture focused on the future of gaming.